So what's TTS got that Tabletopia lacks? In a word "Permanency". ![]() That's a huge deal for me as a designer too because I've got friends in countries all over the world that I'd love to invite to my early playtests, but at the moment can only say "Hey, want to pay £15 to try out a prototype that might suck?" That's nowhere near so appealing or so easy. It's also going to have a great influence on your chances of finding a game, you'll likely see more people in the lobbies and if you don't you can ping any of your friends over your internet chat client of choice and say "Hey, want to play?". There are plenty of reasons that's huge, for one people won't trust the digital format until they've had a chance to get used to it, by now everyone's had an experience with a bad digital format and the opportunity to make sure that you like it and it works is going to be really positive. ![]() Anyone will be able to sign up, join a room and start playing a game without forking over a penny. I cannot stress enough how much of a difference that this makes. Let's do Tabletopia first, it's big advantage is free access. It's my profound hope that one of these platforms manages to modify itself to adopt the best advantage of the other, because the result would be spectacular for gamers and game designers. ![]() There are multiple pros and cons to each platform, but to my mind each platform has one significant advantage that I would consider indispensable to the future of the hobby.
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